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Spider-Man: Far From Home

Spider-Man: Far From Home

 

Marvel’s Spider-man: Far From Home

I was delighted to join the talented team at Perception to concept and design for Marvel’s Spider-man: Far From Home. Our worked focused on designing, future tech gadgets, interfaces, and screens.

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Here is a full montage of all the different technology we conceptualized, designed and animated for Spider-Man Far From Home. Take a look at the Stark inspir...

* The folks at Perception put together this montage of work put into the film. See their page here for a more expansive breakdown.

Mysterio’s Lair

For Mysterio’s lair we were tasked with designing and animating all of the tech interactions with EDITH, Mysterio’s interactive, holographic computer system.

Mysterio reviews the diagnostics of his fleet of drones.

Mysterio reviews the diagnostics of his fleet of drones.

Mysterio seaches the city of Prague for Peter Parker.

Downloading Stark technology from the glasses to the helmet.

Some details as the EDITH computer pulls data from Tony Stark’s glasses.

Stark Tech Spider-man Suit Builder

Facing defeat at the hands of Mysterio, Peter Parker regroups with Happy Hogan aboard the Stark Jet, where he constructs a new suit using a holographic computer. We were tasked with the design and animation of this interactive, three dimensional tabletop system.

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Mysterio Suit Gadgetry

We were tasked with designing and animating Mysterio’s forearm computer. The design was pushed to a military-like, utilitarian style

The HUD for Mysterio’s helmet followed the same design goals.